technology

On January 30th, the third EdCampCU took place at the College of Education. Attended by participants from around the Champaign Urbana area (and as far as Arthur!), we brought together in-service teachers, pre-service teachers, administration, school board members, parents, community members, Fab Lab educators, and others.


The CSK8 Research Group (Maya Israel, Quentin Wherfel, Melinda Snodgrass, and Saad Shehab) will lead a discussion about the wide-ranging initiatives to include computer programming and computational thinking in K-12 instruction, and implications for academically diverse learners. They will also share their approach to studying computing education and some implications for K-12 instruction.


Dr. Mary Kalantzis has served as the Dean of the College of Education at the University of Illinois at Urbana-Champaign since 2006.

On October 16th, Dr. Mary Kalantzis will discuss multi-modalities in STEM teaching and learning and the affordances of new technologies.


Alvarez Dixon, Extension Educator for Champaign and Vermillion Counties, will discuss his outreach work in STEM education and local Special Interest Clubs (SPIN), including the Teens as Teachers program which helps young people in the early high school years work with middle school-age youth as mentors in STEM topics. Bob Smith, also from 4-H, will share information on statewide SPIN clubs in robotics and other technologies, including computer science.


Learn how to create a simple 3D printer made from an office projector and common objects. Participants will print small plastic objects to take home, and resource links will be provided to anyone interested in making their own 3D printer. We will also discuss how to borrow the 3D printing equipment for use in classrooms.


This presentation will provide an overview of the Raspberry PI computing platform and some of its implications for transforming education.


Kenwood Elementary in Champaign Unit 4 embraced the mission of technology and literacy for the community less than 18 months ago.   With strong partnerships, and a dedicated staff, they are re-envisioning educational experiences for students and families.  Explore how educators are engaging students, teachers, and the community using code.org, computational thinking lesson planning, unplugged activities, the collaborative framework, Etoys & Scratch, and Community Tech Time.


This week the group will learn about Minecraft and 3D curriculum that debuted this summer at the Champaign-Urbana Community Fab Lab.  Students (ages 8-14) rendered images using Microsoft's Xbox Kinect 3D camera, imported these images to a Minecraft world, modified the image components, and then 3D printed the final product. Participants learned several other Minecraft world rendering programs which taught them real world applications. The week ended with students working collaboratively to create their own Minecraft city.


In the past decade, the classroom has moved rapidly from the traditional pen, paper, and chalkboard classroom towards the digital classroom. Communicating, collaborating and sharing knowledge between students and their teachers via email, forums, chat, blogs, and even text messaging is commonplace now. But how much of these technology are accessible to users with disabilities? Can they access the Internet and electronic information? Can they participate effectively in an online chat and or discussion?


In this informal session, staff from the Center for Education in Small Urban Communities will talk briefly about their organization, the work they do in schools, and the opportunities for collaboration with mathematics, science and technology education projects.


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